A$AP Rocky Releases 'Helicopter' Video Using Splat and Unreal Engine
A$AP Rocky Releases 'Helicopter' Video Using Splat and Unreal Engine
A$AP Rocky released the music video "Helicopter" produced with a pipeline combining splat-based rendering and Unreal Engine tools.
Production method
The crew filmed performers against green screens from multiple perimeter cameras, restricting each actor’s movement to a defined square zone for compositing.
After capture, separate camera feeds were assembled into the scene, with per-character layers merged in post using the splat workflow and engine-driven lighting.
Visual outcome
The final clip shows visible rendering artifacts on faces and texture noise on clothing, which were mitigated by stylistic effects during grading and compositing.
Those interventions made imperfections appear intentional and consistent with the video’s aesthetic, rather than distracting technical flaws to the casual viewer.
Context and expectations
Comparable 4D and advanced real-time techniques surfaced last year, delivering higher fidelity in some cases, while this project prioritised a specific visual language.
Observers expect further releases that expand on this pipeline and explore heavier computational approaches to character rendering and scene assembly.
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